- #Good soft body physics games for mac registration
- #Good soft body physics games for mac android
- #Good soft body physics games for mac software
What exactly is going on? Are floating point calculations deterministic or not? Other folks say that AMDs give different results to Intel machines, and that SSE results are different from x87.
People even report different results on the same machine from run to run, and between debug and release builds. Physics simulations use floating point calculations, and for one reason or another it is considered very difficult to get exactly the same result from floating point calculations on two different machines. It is clear that the only possible solution in this situation is to attempt a deterministic networking strategy.īut we run into a problem. Perhaps you have a complex physics simulation with lots of rigid body state, or a cloth or soft body simulation which needs to stay perfectly in sync across two machines because it is gameplay affecting, but you cannot afford to send all the state. In fact, this strategy has been used for many years in RTS games for precisely this reason with thousands and thousands of units on the map, they simply have too much state to send over the network. This is a very attractive synchronization strategy because the amount of network traffic depends on the size of the player inputs instead of the amount of physics state in the world. over the network, one could synchronize the simulation implicitly by sending just the player inputs. The basic idea is that instead of synchronizing the state of physics objects directly by sending the positions, orientations, velocities etc. Lately I’ve been doing some research into networking game physics simulations via deterministic lockstep methods.
#Good soft body physics games for mac registration
The simulator can be delivered with installation on one workplace (the user license with issue of registration keys) and with installation on unlimited number of workplaces (the corporate license for the organization).Hi, I’m Glenn Fiedler and welcome to Networking for Game Programmers.
#Good soft body physics games for mac software
Multi-platform support allows you to use the software on various computing devices, including interactive whiteboards, smartphones, tablet and desktop computers, which, in turn, increases the flexibility and mobility of the educational process, corresponding to the modern level of education informatization. The graphical user interface of the program is implemented in English and Russian.
Graphics software uses OpenGL 2.0 components.
Additionally, program execution is possible in a web browser environment with support for HTML5 technology and hardware support for 3D graphics (WebGL technology).
#Good soft body physics games for mac android
Type of target computing device and supported platform: IBM – compatible PC running Microsoft Windows, Apple Macintosh PC running MacOS, mobile devices based on Android and iOS operating systems. The functionality of the simulator: preparation of texts of control programs of turning operations in the format of a standard GM-code, checking control programs for syntax and technological errors, playing on the computer screen (or other computing device) three-dimensional graphic models of the main components of the lathe machine and metal-cutting tools to simulate the process of turning metal, the three-dimensional visualization of the process of forming parts during turning on the compiled control programs, visualization of toolpaths, implementation of interactive user interaction with the simulation model of technological equipment. Material processing is performed on two axes in the horizontal plane.įield of application of the software product: educational process using computer technology: laboratory lessons of students in computer classes, distance learning, demonstration support of lecture material in the group of areas of training and specialties: «Metallurgy, Engineering and Material Processing». The basis of the three-dimensional simulation model is a lathe machine with a classical arrangement of units, equipped with a CNC system, an eight-position turret, a three-jaw chuck, a tailstock, a coolant supply system and other machinery. A software simulator of a numerical control (CNC) lathe is an educational methodological development intended for basic familiarization of novice machine building specialists with the principles of programming parts turning operations using standard GM-code (Fanuc System A).